Thanks for your patience regarding the version 1.2 update. Final exams and assignments have been dominating most of my time. However, I've been making significant progress on version 1.2. Have a look at the few remaining items still on my to-do list for version 1.2:
- New Enemy Ability: Chance to Knockback. This will make it more challenging to avoid fire and the new bottomless pits!
- The Ultimate Evil Boss Encounter: I'm redesigning this boss fight to give it a more "epic" feel. This requires some heavy scripting on my part but I think it'll be worth it. Without spoiling the redesign, there will be multiple targets and you will need to make a strategic decision which target to hit at any time. This will be in addition to some new counterattacks that have been added to The Ultimate Evil to deal with some of the simpler strategies from earlier versions. I'm trying to get the balance on this just right so it's not too hard but not too easy while still being a challenge.
- New Random Boss Encounter: Someone in the comments suggested that Clippy should be a boss fight. I could not agree more, that paperclip needs to die with fire!
In regards to the specific time for release, please continue to follow me on Facebook and Twitter and Reddit for updates and discussion. I hope to get the new version to the volunteer tester group sometime next week. Speaking of which, if you want to be a volunteer tester, please e-mail me with your Excel version(s) and I'll add you to the list. You'll be able to try out version 1.2 before everyone else!
In addition to the version 1.2 preview that I posted earlier, please enjoy some screenshots from the upcoming update below:
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